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Representing sound

IGCSE Computer Science 0478 · Chapter 1.8, Representing sound · 6-minute lecture

The teaching part (1 min) is free to watch. A free account opens the whole lecture: 6 practice questions, 2 real past-paper questions with the answers explained, the mistakes that lose marks, the full-marks tip, a one-card summary and a quick quiz.

What this lecture covers

  1. Sound is a wave
  2. Sampling
  3. Sample
  4. Sample rate
  5. Sample resolution
Read the transcript of the teaching part

Last time

Before we start: last time, in Representing text, you learned these points. Here they are again on one card. Keep them in mind, because today builds on them.

Sound is a wave

When you speak, the air vibrates in a wave. That wave is analogue: it changes smoothly, with no gaps. A computer can only store separate binary numbers. So how does your voice note get stored?

Sampling

The computer measures the height of the wave, called its amplitude, at regular moments. Each measurement is a sample. Each sample is turned into a binary number and stored, one after another.

Sample

A sample is a measurement of the amplitude of the sound wave at one moment in time. The amplitude is the height of the wave.

Sample rate

The sample rate is the number of samples taken each second. It is measured in hertz. Music on a CD uses forty-four thousand one hundred samples every second. A higher sample rate follows the wave more closely, so the recording is more accurate.

Sample resolution

The sample resolution is the number of bits used for each sample. With four bits, each sample can be one of sixteen levels. With sixteen bits, it can be one of sixty-five thousand five hundred and thirty-six. More bits means each height is measured more precisely.

Chapter 1.8: Representing sound

Also for IGCSE Computer Science 0478

Which topics come up most in IGCSE Computer Science 0478 past papers, counted from every paper since 2004: Paper 1 topic frequency, Paper 2 topic frequency.

The topical past-paper books: Paper 1, Paper 2.